Yes, this game is just brilliant, offering countess opportunities to create an alternative history. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. HOI4 Soviet Union Guide time. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. ago. For more guides onHearts of Iron IV, be sure to check out its game page. You need to send in the tanks whenever you see red bubbles. If you don't care about armor, support artillery is worth it if you do SF. The Workers' Dictatorship14. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. So first. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Easy to Learn: Tracer - A Comprehensive Guide! This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Changing the templates a little bit. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. Engineers are always good, especially if you have them upgraded for river crossings. This is a min-maxing guide as well as a strategy guide for the Soviet Union. And most importantly, 1944 Air Technology is completely disallowed! Shock Troopers. Press question mark to learn the rest of the keyboard shortcuts. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. The tanks don't fight. The year is 1936 and tensions over China are progressively escalating. Khrushchev dabbled with Trotskyism in the past. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. IT'S DONE. The rest are pure inf too with 10 and 15w and aa/at. All countries trade with you FIRST and buy licenses like Fighter I from you. This item has been removed from the community because it violates Steam Community & Content Guidelines. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. I deleted some and converted others to 2 width edit templates. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Ive given you the order in which you should pick them for the first couple ones. The individual tanks have 200 armor and 100+ piercing, and I . Here is an example of what is known as the Romanian Death Zone. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. My main inf are 30 width pure inf with log, eng, and rec. Hey thanks , mostly approximately 140 160 divisions. Supports: Limit support companies on this one. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Transport to have bread and fish rain down onto your men.. also guns. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. I'm not trying to do the same strategy, but using some parts to improve my game. - Greetings comrades! Still, I like the perpendicular fallback lines. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Thanks for the post. Do I need to pump out 24 widths to win? It's often recommended to make some of both. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. HSPG will just make you lose to tanks and aren't usually practical. Support Companies: If armor matters then limit these as much as possible. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. But there is one challenge every Soviet Player must go through - a Purge. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. This eventually got poured into doctrines, templates, and variants. 150 mills and 180 civs. Hi you seem a pro in Soviet Union. How is it possible to get those spanish volunteer division templates in 1936? Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. And do you recommend the rockets in the sovjet union? Cheers! I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Soviet Union, as one of the seven major powers, has a unique national focus tree. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Firstly, how many divisions have you got? If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. You can find part 1 here, part 2 here and part 3 here. The first option is easy. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. My main inf are 30 width pure inf with log, eng, and rec. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Welcome to the fourth installment of my division template guide! Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. 4. Thank you! China you can get more by sending to each Chinese minor but still not infinite. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? 3 Award Favorite Share Introduction / Philosophy Hello everyone! However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. My 4 tanks can't do crap against infantry nor other tanks even attrition. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. You can't do it instantly but you can be pretty quick. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Press J to jump to the feed. For more information, please see our If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). 3) the Union is probably the most fun country to play, sure. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. Great guide, I like it a lot. In fact, I used only 3 at the end of the game. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. This item will only be visible to you, admins, and anyone marked as a creator. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). All rights reserved. These are like the 5/2/2, but for multiplayer. I'm covering tank templates fourth because they definitely require the most thought of any template. If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. Check out my other nation guides. Get the first mechanized tech to get a flat hardness buff on your motorized. Simply, after invading those fuckers I invaded NATO and Kicked their ass. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. New comments cannot be posted and votes cannot be cast. Awesome post could use some similar guide for other nations! Also here is what you need to know: Here is an example of how you can start off teching.
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