With that out of the way, the Lord will guide the Peasant . In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. Player 1 head through the now open blue gate to the turnstile and spin the crank. This will be the end of the puzzle, so head through the door to the left of the generator. We Were Here Together, Operation Tango, Tick Tock: A Tale for Two, Keep Talking and Nobody Explodes, We Were Here Together is a must-play for fans of both co-op adventures and challenging puzzles.8.5 Game WatcherWe Were Here Together provides a great assortment of co-op challenges that will test your ability to communicate vocally as well as to solve them together.4/5 Adventure Gamers, Continue the story of Castle Rock in We Were Here Forever, out now! 12.4k Likes, 494 Comments - President Joe Biden (@potus) on Instagram: "The last time we were here together, Russia was amassing its troops on Ukraine's border. Head to the rack and pick up the purple bottle with the purple plants (PE) and grab the green three layered mushroom (FR), Head right to the mixer place the purple bottle with the purple plants (PE) and the green three layered mushroom (FR) and press the button. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. And the final pipe piece is on the left. DETAILS REVIEWS MORE Head to the candle stick and tell Player two which candles are lit and which are not. The player in the hall presses the button once. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. The player with the pillars needs to place the capsules from the entrance to the end so that the sequence is the same as the second player on the plate. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit. You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. . We just got back from a fantastic time at EGX in London - maybe you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show! In "1 floor" above elevator is lever. Player 2 Go over the bridge and through the doors. Peasant: There are 3 symbols on a cylinder puzzle and a lever. Use valve 2 (cross) on the antenna. In the garage head to the door and open it. To understand the puzzle first think of Pokemon types. The second player must explain where they are located. Hi, we do the Incinerator but nothing triggers. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Turn around and leave the room, turn left and head down the stairs ahead. To escape, do the following steps with your friend. 2023 TrueGaming Network Ltd, All Rights Reserved. It's the first puzzle in this entire franchise I wasn't able to solve. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. We Were Here - 100% Full Game Walkthrough - All Achievements (FREE w/ GAMES WITH GOLD) + Puzzle Solutions Guide (Perfect Play)Buy We Were Here: https://tinyurl.com/yxpmdmzwMore Full Game Walkthroughs:https://www.youtube.com/playlist?list=PLBmi6vaTfD_fSLTyC_10h05z_uD2WrjNHSubscribe:http://www.youtube.com/subscription_center?add_user=Maka91ProductionsYou will gain all 26 achievements for 1,000 gamerscore during this 100% achievement walkthrough of We Were Here for Xbox One, and PC. Valve 2 (cross) is in the room to the right, which is the radio room. Down the hallway will be theater with a stage in front of you. P1 goes back along the same path, asking P2 to pull the blue lever. One device with two slots and the other with three. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Replay from chapter 5 all the way to the end, this time playing as the other character route to unlock the alternative path trophies as detailed in stage 1. Another two pipes are on the bookcase at the back. Player 2 pull the blue lever and then head to the turnstile and wait. Walk through the gate and the door ahead will open as you approach. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Turn around and walk to the other end of the room, turn left and walk up the stairs. Pull the switch on the right and you will get the poison. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Assisted in escaping the Dungeon ..and didnt skip leg day. Turn left and into the room, head down the steps on your right and to the far left hand corner to pick up a pipe. We Were Here Together $12.99 Add to Cart Game and Legal Info Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. We Were Here Together Chapter 1 Walkthrough (The Signal) Getting the Valves / Wheels First thing that you have to do in the game is to get out of your room and find your partner in one of the other rooms. Go down in the corner to the left of the fireplace. To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. 1:44. Unlocked by Player 1 in Chapter 9. There is an achievement tied to each of these, so it's important to remember which one each of you gets so you can get the opposite for the second playthrough. Exit out the lift and head right all the way to the dinosaur skull lift. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . http://katwynn.deviantart.com/~My Spreadshirt Shop! Holding the lever you make the slider, which is located in the lower left corner of the map, move. P2 do the same with its own. Get into the lift press go down, get out the lift and head back up the slope back to the dinosaur skull lift. The player in the corridors must turn the knights lever with the yellow curtain. Finally pull the switch on the console. Player 2 go back up through the pipe and through the door in front of you. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. Disable the tesla reactorUnlocked for completing chapter six by Player 1 in the Tesla reactor room. I say it again, you posted a bunch of images for "Soulstones" with no solution. One lever per player. You need to sign in or create an account to do that. Star (center) -> Sun -> Moon -> Jupiter -> Stars -> Universe. After receiving the black potion, you need to fill it in the sprayer, which lies on the table next to the recipes in the same room in which you received the potion. Traduzioni in contesto per "una soluzione a tutti i" in italiano-inglese da Reverso Context: I momenti grandiosi sono stati quando era necessario trovare una soluzione a tutti i momenti appena menzionati. Although this game is playable on PS5, some features available on PS4 may be absent. The stone must be taken. If you activate the valve, water flows in and the stairs on the side turn. @Yoel the player below left a kind comment.? This will triangulate the position of the SOS signal. Go to the kegs (barrels) and take 3 yellow cups of liquid. We need a dual-slot. You can only move one curtain at once. The goal is to find 6 books hidden throughout the room. These symbols are also indicated on the ceiling above the fountain. We Were Here Together. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. One device with two slots and the other with three. 3. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. You can play the game in co-op mode with a friend of yours, who can take on the role of either a Lord or a Peasant. These elevators are needed to introduce players to the rule of the puzzle. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) . Valve 2 (cross) is in the room to the right, which is the radio room. After execution, a box with a book will open under the ball. Step onto the second tile, which will bring up a third tile but do not step on it yet. We were here together| . If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Together. Talk - Think - Trust. We also use third-party cookies that help us analyze and understand how you use this website. Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. Help us fix it by posting in its. Unlocked by Player 1 in Chapter 10. The second player will have poles there that are wired. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. Plus it's creepy. Interact with it to pick it up and begin the first puzzle. The order in which the books must be found does not matter! Both players unlock for completing chapter 1. Finally free, but the next puzzle is not far away. Walk down the hallway, following along the left wall and walk down the stairs at the end. They must be inserted into the post in the correct order. In this room, at the base of the stairs, turn right and you will see a green lever on the wall opposite of you. The bridge is built with the correct arrangement of characters one after another. Again from left to right if you lokk straight to the wall. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. Both players now need to head to the room with the map in it. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Scopri ALTURE: Maintain e ALTURE: After that, both players go to the room with the great map on the wall. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. When you open the door at the end of the maze, you will both earn your respective roles' achievements. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. Move the Black Pawn (front row of pieces) that is 5th from the left two spaces forward. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him up 1 time. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. If the player in the cave correctly placed the characters, then the player on the bridge will not have difficulty passing the bridge to the end. We were here together|!. PJ = paraxiofilexorate (shit as home) Once the gas is filled up take the pipes. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). The game is the third entry in the We Were Here series. Player 1: Head back on top of the building and to the antenna monitors. Two players need to match only 4 waves. The chemical is blurred out its PL. All rights reserved. Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. In the comments section, Chloe may have confirmed that she and Shayne are no longer together. This item will only be visible to you, admins, and anyone marked as a creator. We Were Here Together Bridge Puzzle - Misty Valley Bridge You'll know you're at the right place when you come across a large chasm with the unfinished bridge in Misty Valley. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. The goal is to find. After completing the third painting it will raise and reveal another book. ReStore e Kettydo+ insieme per il lancio della soluzione Smart Loyalty Turn off the yellow switch and leave the blue switch on. Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. Turn right and go up the stairs when you reach the top of the stairs turn left into the room. After completing the task, one picture on the stairs will open. We Were Here Together - 100% Achievement WalkthroughWe Were Here Together is a first-person cooperative puzzle adventure set in and around a mysterious castle in Antarctica. First space curved pipe connecting left and down. Hopefully it improves your gaming experience and congratulations on your completion! Both make a general counterclockwise rotation. Behind the candles in Player 1s room is an object with a crystal ball on top. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. Player 1 exit the room and head right go left when you reach the plant and into the well. Find anything you think is wrong with this walkthrough? If the first player approaches the crystal, and the second ball flashes quickly, it means that it must be activated. As we explore these frozen wastes, misfortune strikes once again. Assisted in escaping the Dark Hallway ..and learned about cardinal directions, Vlad The ImpalerPerfect play Spike Hall2 guides. Interact with it to enter the final hallway. This is also not an achievement-based guide. This is a symbol of the Comet. Each leaver open only gates with the same color. Player 1 head outside and through the wooden gate. We need a dual-slot. This walkthrough and any content included may not be reproduced without written permission. All trademarks are property of their respective owners in the US and other countries. Weapons and shields must be arranged based on the tips that are written on the tablets. The next painting is found half way up the staircase. There are only two buttons for this.