@EYE FOUND YOU . Increases melee and rogue damage and critical strike chance by 8%. It's a solid weapon and useful for multiple bosses, but not overpowered. Throws all spiky balls in the stack at once. 12 projectiles erupt from every explosion. May be it should be nerfed in the next version. Personally when i played rogue, it wasnt really that good to me. You should also visit the calamity wiki for more info on weapons, armor and other stuff. Releases additional light and dark shards. Sticks into enemies instead of piercing, raining spears down upon it's target. Create an account to follow your favorite communities and start taking part in conversations. Lower defense, lower damage and not to mention most rogue weapons had a melee variant. I also post Calamity weapon and item showcase videos for endgame weapons like the Ark of the Cosmos, Eternity, Gael's Greatsword, Ataraxia, Dragon Pow, Exoblade, Exo Gladius, Gael's Greatsword, Drataliornus, Heavenly Gale, Subsuming Vortex, Celestus, Supernova, Animus, Azathoth, Contagion, The Dance of Light, Earth, Endogenesis, Illustrious Knives, Nanoblack Reaper, Red Sun, Voidragon, Scarlet Devil, Soma Prime, Crystyl Crusher, Svantechnical, Triactis' True Paladinian Mage-Hammer of Might, Vehemence, Temporal Umbrella, Apotheosis, Last Prism, Dark Spark, Yharim's Crystal, Zenith, Celebration MK2, Terraspark boots, Queen Slime, Empress of Light, Terraprisma, Flamsteed Ring, Final Dawn, Ultima, and more!Here are the gear and buffs I use when testing endgame weapons: Auric Tesla armor, Asgardian Aegis, Celestial Tracers, The Community, The Sponge, Core of the Blood God, Elemental Gauntlet, and Rampart of Deities. Causes five more hits to occur with the dagger copy, increases the size of the time field, and increases the duration of the. Grants more healing when returning to the player. They are usually thrown from the. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than thirty new songs, over fifty recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay. 2. A class setups guide can be found on the Calamity wiki DeFeCtO Terrarian Mar 22, 2022 This makes the "Throwing/Rogue" Class very weak compared to the others classes in Terraria. It can also be viable and even competitive, but this requires highly specific setups, and there are a lot fewer of these setups compared to other classes; key weapons and accessories furthermore tend to be scattered unevenly through progression. id recommend trying to find one asap. Calamity Mod - Rogue Improvements Mod is pretty good Watch on stormfront razor + ruin medallion = big damage Click to expand. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. +1 defense and 5% increased movement speed. Travels faster and releases several sparks as it flies. Sticks to enemies and fire laser in all directions. Increases weapon damage deviations from 15% to -7.85%/+12.05% damage on weapon hit. +10 maximum stealth, 10% rogue damage but reduced life regen. Stealth generates 30% faster while standing still and 20% faster while moving. Weapons are essential items used for combat against enemies, bosses, critters, and even other players during PvP games. brackish flask and duststorm are good for slow, big bosses. Boss fights! Causes a row of twenty identical, non-homing blades to rain from the sky. I cant find any good articles about rogue class. id highly recommend farming for the spear of destiny as soon as you get into hardmode. Stealth strikes only expend 50% of the player's max stealth, 6% increased rogue damage and increased rogue critical strike chance. Im still having tons of fun, but a bit worried that even after beating cryogen Im still having trouble with elementals and the like. Briefly ram nearby enemies before returning to the player. The best reforge for these weapons is Flawless. Press C to consume 25% of the player's maximum stealth to create a protective dust veil which provides +6 defense and +2 life regen. If you believe your item has been removed by mistake, please contact, This item is incompatible with tModLoader. Can you please add a config to enable/disable different features? Causes the shuriken to behave like a boomerang. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. if you dont want to farm cryogen then dont. Awesome! Becomes fully-powered and causes stars to fall from the sky. Beginners Guide to Calamity (Outdated, probably wont update), (outdated. I am also having the issue where the game crashes if a luiafk menu is opened. Throws several ink bombs when hit that explode in a confusing cloud of ink, gain a lot of stealth when struck and has a 20s cooldown. Releases Molten Globs as it travels. Once you have your mods downloaded, go into your controls and add some hotkeys. 1. The Bandit Npc gives you a massive variety of powerful Rogue items and weapons, so go to her whenever you kill a major boss for new items. You should also visit the calamity wiki for more info on weapons, armor and other stuff. Spear clones similarly home onto enemies, and fade away over time. Travels faster and further while trailing water behind it, additionally inflicting the. Summons three homing lightning bolts from the bottom of the screen. Splits into six copies and emits a larger, lingering explosion. Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage. Manage all your favorite fandoms in one place! Im kind of new to modding and wanted a challenge, so this really helped. This is a neat ranged weapon that shoots beautiful helix plasma particles that cover a wide area, pierce, and do a lot of damage. Terraria Calamity mod added a new Rogue weapon Seraphim, and it is perfectly balanced. The flask stops moving after a short time, shattering if enough time has passed or upon any collision with solid tiles or enemies. Well, I think this mod is really great but, I found a bug in my game. Same: it looks like you use outdated version of Calamity. Calamity is split into TWO different mods. Your defense level is right in the middle compared to other classes, Less than Ranger, but Greater than Mage, and your Aggro is lowest of all the classes. Espaol - Latinoamrica (Spanish - Latin America), https://calamitymod.fandom.com/wiki/Guide:Class_setups, https://calamitymod.fandom.com/wiki/Guide:Mod_progression. Rogue stealth generates 15% faster while moving. You must log in or register to reply here. What i've noticed so far is the non-functionality of the hook of discord's teleportation from WeaponOut, the crashes when opening any menu from Luiafk's, the bad interactions with even more modifiers, and it also seems to affect Intrinsics. Moves faster and explodes into 4 extra bubbles. Thrown dagger pierces infinitely, lasts longer and summons petals on enemy hits. Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. enchanted axe is one of the best weapons pre-hardmode. Today I will showcase every rogue weapons present in the calamity mod of terraria!The idea was suggested by Ruste359 in the comments. many Rogue weapons will have unique and powerful effects, but these are hard to pull off sometimes. Some weapons can be crafted at a Work Bench or a Pre-Hardmode / Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. Bounces off walls up to 3 times. 5% increased rogue damage. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped. Releases trails of homing wind slashes as it travels. Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. May be it should be nerfed in the next version. Releases a brackish spear spike upwards upon impact. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts. Additionally goes much further. Overall, Rogue is the perfect class to use if you want the full calamity experience on the first try. +20 maximum stealth, 6% increased rogue damage, and rogue critical strike chance. There will be certain bosses that absolutely no one does with rogue unless they're doing a challenge run, for example. Anyway we can get this updated for the new calamity release? Hey, I don't know if this is a mistake on my end, but I've come across a couple weird bugs using this. Is there something Im missing. Creates two extra flame pillars on both sides of the original. You are using an out of date browser. The Kylie is one of the best rogue weapons against the Wall of Flesh, having high base damage as well as great range. Or maybe you don't understand how to get started? Reduces mana costs by 15%, increases the velocity of ranged projectiles, increases rogue damage by 15%, increases melee speed by 10%, and increases max minions by 2. Grants a small chance to evade attacks in a blast of darksun light that inflicts extreme damage, evading an attack grants full stealth and has a 20s cooldown. 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits. Glows orange and explodes into burning cinders on enemy hits. @TrainerRobo if you need unlimited potions, use lan's toggleable potions in conjunction with lan's unlimited buff slots. Like what weapon should I use for each phase for bosses, currently, I have victide/cimtane (which one to use?) Causes Rogue weapons to run the damage deviation calculation twice, with the higher number being applied to the damage of the weapon. Can you guys give me a list of decent pre hard mode - early hardmode weapons? The Calamity Mod also adds a whole new way to play Terraria in the form of the Rogue class. Clones split into four short-ranged copies and all daggers explode into crystal dust when destroyed. Contents Because of this, I wanted to try out the rogue class to get a new experience. The disk can target four enemies at once. 1/15 (6.67%) chance for enemies hit to drop 1-3 gold coins. I need help when I try to download the mod it says that it was made for 0. +20 maximum stealth, mobile stealth regeneration accelerates while not attacking, stealth strikes have a 100% critical strike chance, stealth strikes only spend 50% of the player's max stealth, 6% increased rogue damage and rogue critical strike chance. At the start it did feel really nice, but as i progressed it felt more like a worse melee. Bounces cause an eruption of shrapnel and fire shards. 12% increased rogue damage. Like, what weapon to use once you defeated Skeletron and you're getting ready to fight the Wall of Flesh. Accessories and armor belonging to the Throwing class that boost throwing damage and critical strike chance will also boost rogue weapons. My loadout is: Dedalus armor, rogue emblem, skyline wings (working on it), frostspark boots, deific amulet, and obsidian shield (working on it). Your ranged ability is less than the ranger, but greater than melee, often times with greater damage output. You must log in or register to reply here. I've also included a copy of my client log for you. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. You are using an out of date browser. Releases a wave of homing souls on enemy hits. To be fair though, that mod is ancient at this point. When standing still, the player goes invisible, further boosting these effects. Using a rogue weapon summons a copy of the projectile that falls from the sky. 12% increased rogue damage, 15% increased rogue projectile velocity and stealth generates 10% faster. One of them has the game, the other includes the music. [16:33:27] [1/FATAL] [Terraria]: Main engine crash, Yeah, the error I found is below, that's what pointed me to using it while paused once I figured out what the postupdate portion was checking. set, weapons I have are: mycoroot, shroomerange, Bouncing eyeball, seashell bommerang, and the malice mode drop from desert scourge (which ones to use?) Travels farther but slower, pierces through enemies and summons more extra disks. Stealth generates 10% faster. cranium smasher lacks homing and tile pen but it does tons of damage. Releases homing fungi spores around the player. #Terraria #Calamity By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I never double up like that, but that is definitely something I should mention in the guide. The scythe will not return to the player for the second time when rebounding. Travels slower but farther while releasing more fossil shards. Emits a larger explosion which releases more bees. I checked the code and it looks like this is happening due to the heartofdarkness respawn method in your RoguePlayer.cs. If I disable your mod I can create and apply the intrinsic and it seems to stick while your mod is active, but creating it doesn't work while both are running. Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot. its not worth. Creates a large shockwave after hitting an enemy which inflicts the Crush Depth debuff. This effect has a 3 second cooldown before it can be used again. This effect has a 30 second cooldown before it can be used again. 11. It seems like this mod in combination with my other mods caused a massive increase in damage. Fires a bomb at the cursor that explodes into more souls. This mod focuses on improving rogue class experience in Calamity mod. Calamity Mod Wiki is a FANDOM Games Community. Releases several plague bees upon shattering. You have all your mods installed, and you're ready to rock. Unlimited buffs is in my opinion, for my playthroughs, almost required. https://calamitymod.fandom.com/wiki/File:StealthFullCharge.wav. Calamity Mod Wiki is a FANDOM Games Community. Still, it can be a lot of fun, and adds variety. I might want to try rogue again if there was a new way to play it or Ive been playing it wrong, Occasionally dont attack for a (multiplier) of damage for your next (thrown object). Rogue damage is internally throwing damage, because of this, the Rogue and Throwing classes are semi-compatible with each other: The Calamity Mod modifies two vanilla armors to grant rogue-based effects. Stealth strikes inflict Armor Crunch, deal 10% more damage and cost 1 less unit of stealth. Thankfully, the Calamity mod is very well balanced, so it works most of the time. Throws three gravity-ignoring teeth with heavy knockback. As your rogue stealth bar increases, your damage, velocity, and crit chance increases, and your Aggro decreases, giving you a much larger bonus with a full bar. i would say no to luiafk. I've done a few builds, and there will be more terraria building videos to come! Causes a Shaderain cloud to spawn above hit enemies. I'm more into Cities Skylines now so I'm not sure when I continue developing this. Loved the Rogue class and it would really be better to get used to it with this mod, but this mod is not compatible with Terraria Overhaul um so I downloaded recent updates for mods and I something broke. Releases falling tar projectiles as it travels. Among the 3, rogue took me the longest and also the hardest run among the 3, But maybe Ive been playing rogue wrong? I never played Calamity before this year, and when I decided to try it out the Draedon's Arsenal weapons and Exo Mechs looked really cool, so I wanted to focus on the arsenal weapons during my playthroughs. Creates a tall pillar of fire on enemy hit. I have yet to play the new update but whenever i play it i will update, Good guide, easy to access specific portions and contains all the necessary info to start off right. Prehardmode was pretty easy, but as is to be expected, Hardmode is a whole new beast. The Lionfish is also a great weapon, boasting high damage while also sticking to enemies and injecting the Acid Venom debuff. All rights reserved. Homes in after ricocheting, gaining 20% increased damage per ricochet. Releases cursed sparks and fireballs as it travels. Boosts rogue and ranged damage and critical strike chance by 5%. 1.4.5 broke this mod. It may have something to do with a weird interaction between this and Even More Modifiers. The is a Calamity Rogue Class Guide showing Builds and Loadouts at each stage of Calamity making your Rogue OP in Normal, Expert, Revengeance, and Death Mode!Rogue Guide Timestamps:0:32 - Pre-Boss2:51 - Pre-Perforators/Hive Mind4:11 - Pre-Skeletron5:49 - Pre-Slime God6:45 - Pre-Wall of Flesh (WoF)7:07 - Pre-Mechanical Bosses9:33 - Pre-Calamitas/Plantera10:51 - Pre-Golem11:44 - Pre-Lunar Events13:24 - Pre-Moon Lord15:14 - Pre-Providence16:38 - Pre-Polterghast18:01 - Pre-Devourer of Gods (DoG)19:12 - Pre-Yharon (Phase 1)20:28 - Pre-Yharon (Phase 2)21:40 - Pre-Supreme Calamitas (SCal)24:00 - Endgame / Boss RushTo see more about the Rogue Class in Calamity, check out my Terraria Calamity Death Mode Raiden the Rogue playthrough!I have been inspired to create Terraria content on YouTube and play Terraria again in 2020 inspired by PewDiePie Terraria live streams, ChippyGaming/ChippysCouch, HappyDays, and Leviathan. I haven't played Calamity in a while, but when I play through it again after TML updates to 1.4.4, I'll think about updating this again. Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. Splits twice, resulting in four javelins. Please see the. 12. r/CalamityMod. I'm a veteran to Terraria, but super new to Calamity. Throws a large, fast, accurate claw that pierces up to 9 enemies while dealing far greater damage. Explodes on hit and releases more energy. Hopefully this helps lots of beginners to calamity now and in the future. also the paladin hammer weapons are very good stopgaps to hold you over until you get homing/pen weapons. Travels slower but builds up plague seekers over time. This is the last real section of the guide, and It's finally time for the best part of the mod. Becomes larger, travels slower, lasts longer, and breaks into damaging dust. Emits a large electric field that releases lightning into enemies within. You need to sign in or create an account to do that. The Calamity Mod modifies some vanilla potions including Flasks to grant rogue-based effects. Stealth strikes summon sparks on enemy hits. This enables players to combine accessory and items from other mods to play the Throwing Class again. Thanks for the reply! Im a terraria veteran, but Im new to modding. This mod focuses on improving rogue class experience in Calamity mod. Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. also, kelvin catalyst isnt that great for bosses, but its a great weapon for events and farming for stuff, Thanks! Just update it. Throws four brimstone darts, and splits more. +0.5% rogue damage (+0.67% per point at max stealth), +13.33% rogue damage / +100% rogue damage / +133.33% rogue damage. Stealth strikes summon lunar flares on enemy hits. Rogue projectiles grant lifesteal on crits. Rogue damage is completely separate from Throwing damage and will not be changed back. Imagine returning your modded terraria that was made 9 month before calamity update you'll notice that one of your thrower weapon Turn into a rogue weapon which thrower damage increase doesn't affect your rogue weapon So anyone make this mod a real thing That include Armor, Weapon, Accessory, ETC P.S I'm a very crappy Modder. Stealth strikes have +10 armor peneration and deal 10% more damage. Press J to jump to the feed. it is very good vs bosses and WOF. Let's cover a few basic things about making your world, then we'll jump into getting started. Rogue feels slightly . Spawns ten more Scorched Blades when Scorched Blades hit an enemy. Bounces of off enemies and blocks three times, each bounce generates three additional fragments. I personally always use the weapons that the last boss I defeated dropped. Summons, extra effects, practically everything did more damage. i agree the weapons are super fun, but it's definitely not the class for me, hey so if ur reading this now, it is not updated to the newest calamity update. Decreases rogue attack speed by 20% but increases rogue damage and critical strike chance by 12% and projectile velocity by 25%. I've also gotten back into building after being inspired by the terraria building videos from Khaios. Also, many melee weapons have a rogue variant (the same weapon, but with rogue damage) that can be constructed, like the parts needed to create the elemental disk. It shows you what the mod is capable of, and makes you feel like a total badass! The main purpose of the Rogue class is the Rogue Stealth Bar. This bar only appears if you wear a full set of Rogue armor. I've played this mod for about a year, and this is actually really accurate info to help the beginners, thanks for spending your time to write all of this. Yep, stormfront razor is overpowered. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth. +10 life regen and +30 defense while in lava, Standing still grants 20% increased damage and critical strike chance and a significant boost to knockback, Nearby enemies are frozen when taking damage, Magic carpet deploys when out of flight time. Releases several homing snails that release homing sparks. Stealth strikes cause a circular fan of seeking cosmilite knives to be thrown. Empyrean Star which homes in strongly on enemies. DaDuje910 2 yr. ago. Stealth works like this: if a player stands still with no weapons out, their stealth meter increases. Stardust shards travel with the javelin instead of flying upward, building up as it travels. Press question mark to learn the rest of the keyboard shortcuts. I've been enjoying this mod for a little bit now, it's pretty fun, although i've noticed that the mod seems to behave rather badly or wierdly with other mods. Releases gravity affected snowflakes as it travels, rains down phantom copies instead of ice shards. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons. http://mirsar.io/Files/Public/Overhaul/OverhaulInfo.json. Most rogue weapons have unique stealth strike effects, listed below. Your world is made and you're finally in the world! Simple enough. Shatters into more high velocity rockets. It may not display this or other websites correctly. Causes all rogue projectiles to create a slow fireball as it travels, stealth strikes create infernadoes on projectile death, after Yharon has been defeated the player is granted 10% increased movement speed and acceleration.